Governments of the Land...
Damonn | IssiWenn

Damonn (Military Aristocracy)
The Damonnii military system forms both the culture and government of the peoples of Lake Damonn.

Military Structure
Phalanx:  The basic military unit is the phalanx of 36 spearmen divided into 3 files of 12.  These are men of the Soldaii  caste.  A sergeant commands the Phalanx and leads the right hand file.  The other files are each lead by a corporal.  At mid-rank of each file a half-file leader leads the second half of the column.

Company:  Composed of four phalanx (144 men) commanded by a knight.  The right  phalanx in company formation is commanded by a sergeant-major and the center-right by a lieutenant.

Battalion: Four companies (576 men) commanded by a knight-captain.  This is smallest unit to operate independently in the field.

Regiment:  Six battalions (3, 456 men) led by a knight-marshal.

Military Rank
Soldaii (1st level warriors): Long Spearmen wearing Corinthian style helmets,  layered cloth armor,  capes,  and dyed leather yokes with an iron boss bearing the Eye of Amonn.  They are also armed with short swords.  A Half-file leader wears an iron bracers on his right wrist.

Corporal:  Double iron bracers

Sergeant (2nd level warrior): Brass boss and their armor is studded for extra protection.

Sergeant-major:  Brass bracer and a crested helm.  A sergeant-major is the only Soldaii granted the honor of bearing a bastard sword like the Damonnii. 

Lieutenant (3rd level warrior): Only Damonnii, those dedicated to the life-long service of Amonn,  may achieve the rank of lieutenant.  The bear chain shirts and double brass bracers.  A lieutenant either serves in a cavalry unit or if they show promise  as the executive office of a knight in the phalanx.

Knight (4th level warrior):  Breastplate and silver boss.

Knight-captain (6th level warrior):  Half-plate and a silver bracer.

Knight-major:  Double silver bracer.

Knight-marshal (9th level warrior):  Full-plate and a golden boss.

Knight-colonel:  Golden bracer.  Commander of an army or force composed of more than one regiment.  Knights of this rank with more prestigious commands are elevated to the rank of Count often serving as executive offices and council to either the Duke or King.

Knight-general (18th level warrior):  Only the Michaii and Peroii dukes bear the double golden bracer.

The Damonnii have two kings at all times.  Only one king takes the field at any given time while the other remains in defense of Arraat.  The kings also decide all matters of law unless they cannot agree at which point it falls to the Templar-general.

Issi (City-States)
Loose collection of principalities governed by a ruling council.  The Prince's Council decide broad matters of law for the entire land, while the Princes rule absolutely over their cities.  The House of Earls consists of all the major landed nobles.  Six of  ten must be present for the house to issue a ruling, but when they do the Earl-delegate,  the only Issi Duke, may vote on the Prince's Council.  The Duke's vote is counted twice.  Once for the Earls and once for the people whom they represent.  Of course, the Earls in truth  only care for themselves.  In times of war  the council will appoint a High Prince who serves until the second occurrence of the High Penitence thereafter.

Military Structure
The entire Issi military system is based around the concept of Captaincy.  Only Captains can command more than 100 men.  All nobles and knights are captains.  A commoner can be awarded a Writ of Captaincy by any noble of the rank of Earl or higher. The writ can be earned through military service or simple bought for around 1000 pieces of gold.

Platoon:  Composed of five squads (25 men) of 5 men each the Platoon is commanded by a sergeant.  Each squad is often commanded by a corporal.

Company:  Composed of four platoons (25 men) commanded by a captain or  a lieutenant whom he appoints from amongst the sergeants.

Battalion: Five companies (500 men) commanded by a captain.  

Regiment:  Two battalions (1,000 men) led by a major.  This is the highest command that a commoner can hold.

Division  Five Regiments (5,000 men) led by a knight.  Units of this size or greater can only be led by nobles.

Army:  Two divisions (10,000 men) led by an earl or a knight-colonel.

Military Rank
Trooper (1st level warriors):  Almost all Issi warriors are horse
soldiers armed with spatha and light lances protected by bezanted mail, small naseled helms, and heaters.

Corporal:  Usually appointed by the sergeant or other ranking officer, corporals do not bear any symbol of rank.  Generally the toughest or most experienced amongst the troopers.

Sergeant (2nd level warrior): The mark of a sergeant is a leather baldric.  Anyone one who can afford to equip and/or pay troops can appoint himself a sergeant or if part of an organized larger unit is appointed by the captain.  A sergeant cannot command more than two platoons (50 men) according to the Law of Captaincy.

Lieutenant: A commoner may only be appointed to the rank of lieutenant by a captain and then must be operating directly under the captains authority.  Under these circumstances a lieutenant may command a company (100) of men.  A silver boss marks the center of a lieutenant's baldric.  If the soldier leaves the captain's service he is reduced to a sergeant.

Captain (3rd level warrior): The principle mark of a captain is a golden boss and the authority to command a battalion strength unit.  One can only achieve the rank of captain by acquiring a Writ of Captaincy, which is issue for life by a noble of the rank of Earl or higher.

Major: This is the highest rank that can be achieved by a commoner.  A major, similar to a lieutenant, may only be appointed by and must be in the direct service of a knight.  Under which circumstance he may command a single regimental unit.  In addition to the gold boss of a captain the major additionally bears a silver boss on his baldric.

Knight (4th level warrior): The principle mark of a knight is a pair of golden bosses and the authority to command a division strength unit.  By the Prince's law only an Baron (a landed knight possessed of the requisite demesne) or greater noble may perform the knighting ceremony.

Knight-colonel:  An additional silver boss is added to the knights rank.  A knight-colonel may only be appointed by a Marshall and must be in direct service under which conditions he may command an army (two divisions).

Earl:  Three golden bosses mark the rank of Earl.  A landed knight possessed of sufficient demesne must petition his Prince to be so elevated and then is entitled to command an army (two divisions).  On so ennobled the title is hereditary.  

Knight-marshal:  An additional silver boss is added to the earls rank.  A knight-marshal may only be appointed by his Prince and must be in direct service under which conditions he may command an unlimited number of troops as an extension of the Prince's will.

Prince:  Four golden bosses mark each cities Prince.  The Prince is the absolute ruler of his city and on many occasions price's have overtly defied the will of the council.  The title is hereditary and passed to the eldest son. 

High Prince:  An additional platinum boss is added to the princes  rank for the duration of his tenure.  A High Prince is only appointed during times of great duress and is the supreme military commander of all Issi lands.

Wenn (Technocracy)
For over 600 years the Raihn Technocrats have ruled over Wenn at the head of a sprawling gnomish bureaucracy. 

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