Greater
Gods
4 Domains or
more...
Amonn
(God
of the Lake)
Alignment:
Lawful Neutral
Domains: Law,
Protection, War, Water
Symbol: an unflinching eye between opposed
breaking waves...
Typical Worshipers: Damonnii People, Fighters,
Paladins
Favored Weapon: Great Sword
The Templars of
Amonn serve first the temple and then the halls of their
city. Three sects of templars exist:
Araatii (Law & Water), Michaii (Law & Protection)
and Peroii (Law & War). They are all Lawful
Neutral, but their capes are trimmed with the color
of their city.
All Templars receive
the Martial Weapon Proficiency for the Great Sword and
Long Spear, but only the Peroii receive the weapon focus
Great Sword. Michaii are considered good clerics for
purposes of Spontaneous Casting and Turn/Rebuke Undead,
Peroii are considered evil and the Araatii may choose.
Templars must kneel
before their swords facing Lake Damonn at the hour of dawn
(Michaii) or dusk (Peroii) to prepare their
spells. The Arraatii's time of prayer is determined
by their choice of Spontaneous Casting and Turn/Rebuke
Undead alignment. If the Templars sword has been
lost or broken and/or they cannot face Lake Damonn they
may not prepare their spells. The duration of the Penitence
also restricts spell preparation.
Templars enter the
Damonnii military system
at the rank of Sergeant-acolyte (1st level cleric) ,
the equivalent of a Sergeant-major, and progress
from there to squire (lieutenant; 3rd level cleric) and
then templar (knight; 4th level cleric).
Duada
(Patron of the Red Elves)
Alignment:
Neutral Good
Domains: Animal,
Earth, Good, Knowledge, Magic, Plant
Typical Worshipers: Wood Elves, Rangers, Druids
Favored Weapon: Bows, Spears, & Knives
The First Born.
Jotuun
(God of Greed)
Alignment:
Neutral Evil
Domains: Destruction,
Earth, Evil, Knowledge, Magic, Trickery
Symbol: a blood red stone clutched in a black
taloned fist...
Typical Worshipers: Dwarves, Goblins, Half-orcs,
Jewelers, Orcs, Rogues
Favored
Weapon: Maces
& Flails
It is said that the
lust for precious things runs in the veins of all dwarven
kind. The devout followers of Jotuun have given
themselves over utterly to the burning desire for
things deep, dark, precious and secret.
Cult
of Jotu
Most of goblin kind and myriad orcs across the Badlands
worship Jotu a more destructive and malicious incarnation
of the god of greed. Priests of Jotu are most often
Hobgoblins. The largest cult of Jotu outside of the
Sanger Mountains is located deep in the Hold and served by
a fanatical band of mercenaries the Fists
of Jotu.
Typical
Priest of Jotu: Hobgoblin Cleric 3; CR 3; Medium humanoid; HD
3D8+6
hp 23; Init +5 (Dex, Improved Initiative); Spd 20 ft.; AC
21 (Dex +1, armor +8, shield +2); Atk: +4 melee (1d8+1,
flanged heavy mace); SQ Darkvision 60 feet, Smite 1/day*,
Bluff, Disguise, and Hide are class skills; AL NE; SV Fort
+5, Ref +2, Will +5; Str 13,
Dex 13, Con 14, Int 10, Wis 15, Cha 12.
Skills
and Feats: Bluff +4, Concentration +8, Knowledge (religion)
+3; Improved Initiative, Combat Casting.
Possessions:
full plate armor, large steel shield, masterwork
flanged heavy mace.
*
Smite: single melee attack +4 to hit +3 damage...
Domain
Spells (destruction & trickery): Inflict
Light Wounds, Invisibility
Spells:
Protection from Good, Shield of Faith, Doom, Hold
Person, Summon Monster II (fiendish wolf)
Laezar
(God
of the Sun)
Alignment:
Lawful Good
Domains: Fire,
Good, Healing, Law, Sun, War
Typical Worshipers: People of the Southern
Confederacy, Fighters, Paladins
Favored Weapon: Falchion
Ragnuur
(God of the Mountain)
Alignment:
Lawful Good
Domains: Earth,
Good, Law, Protection, Strength, War
Typical Worshipers: Dwarves, Barbarians, Smiths
Favored Weapon: Hammers
Reknit
(God of Tinkers)
Alignment:
Neutral Good
Domains: Air,
Earth, Fire, Healing, Illusionists,
Knowledge, Magic, Water
Typical Worshipers: Gnomes, People of Wenn
Favored Weapon:
Si
(God of the River)
Alignment:
Chaotic Neutral
Domains: Chaos,
Luck, Travel, Water
Typical Worshipers: Issi People, Bards,
Rangers, Rogues, Travelers
Favored
Weapon: |
Lesser
Issi River Gods
3 Domains
or less...
Alayaa
(Goddess of Wisdom)
Alignment: Neutral
Good
Domains: Good,
Healing, Knowledge
Typical Worshipers: Good Wizards & Sorcerers,
Healers Sages
Favored Weapon:
Bael
(God of Magic)
Alignment:
Neutral
Domains: Knowledge,
Magic
Typical Worshipers: Bards, Sorcerers, Wizards
Favored Weapon: Staff
Nevarr
(God of Trickery)
Alignment:
Neutral Evil
Domains: Luck,
Magic, Trickery
Typical Worshipers: Assassins, Evil
Sorcerers, Rogues
Favored Weapon: Rogue Weapons
The priests and priestesses
of Nevarr have the weapon proficiencies of a rogue in
addition to those of a cleric.
Raebda
(Goddess of Nature)
Alignment: Neutral
Domains:
Animal, Earth, Plant
Typical Worshipers: Druids, Half-elves,
Rangers
Favored Weapon:
Thourne
(Goddess of Woe)
Alignment: Chaotic
Evil
Domains: Chaos,
Death, Destruction
Typical Worshipers: Assassins, Evil Fighters,
Sorcerers & Wizards , Half-orcs
Favored Weapon: Heavy Flail, Whip,
Sickle
The priests of
Thourne are known as Misaerii. Upon entering the
order each Misaeri is bonded with a symbiotic briar the
renders them immune to poison. The briar coils about
their right arms piercing the flesh. Each temple is
ruled by a Desecrat all of whom are loosely under the
power of the Supreme Desecrat Nailo who rivals the prince
for power in Syndaar...
|