Gods of the Land...
Alayaa | Amonn | Bael | Duada | Jotuun | Laezar | Nevarr | Raebda | Ragnuur | Reknit | Si | Thourne

Greater Gods
4 Domains or more...

Amonn (God of the Lake)
Alignment: Lawful Neutral
Domains: Law, Protection, War, Water
Symbol: an unflinching eye between opposed breaking waves...
Typical Worshipers: Damonnii People, Fighters, Paladins
Favored Weapon: Great Sword

The Templars of Amonn serve first the temple and then the halls of their city. Three sects of templars exist: Araatii (Law & Water), Michaii (Law & Protection) and Peroii (Law & War). They are all Lawful Neutral, but their capes are trimmed with the color of their city.

All Templars receive the Martial Weapon Proficiency for the Great Sword and Long Spear, but only the Peroii receive the weapon focus Great Sword. Michaii are considered good clerics for purposes of Spontaneous Casting and Turn/Rebuke Undead, Peroii are considered evil and the Araatii may choose.

Templars must kneel before their swords facing Lake Damonn at the hour of dawn (Michaii) or dusk (Peroii) to prepare their spells. The Arraatii's time of prayer is determined by their choice of Spontaneous Casting and Turn/Rebuke Undead alignment. If the Templars sword has been lost or broken and/or they cannot face Lake Damonn they may not prepare their spells. The duration of the Penitence also restricts spell preparation.

Templars enter the Damonnii military system at the rank of Sergeant-acolyte (1st level cleric) , the equivalent of a Sergeant-major, and progress from there to squire (lieutenant; 3rd level cleric) and then templar (knight; 4th level cleric).

Duada (Patron of the Red Elves)
Alignment: Neutral Good
Domains: Animal, Earth, Good, Knowledge, Magic, Plant
Typical Worshipers: Wood Elves, Rangers, Druids
Favored Weapon: Bows, Spears, & Knives

The First Born.

Jotuun (God of Greed)
Alignment: Neutral Evil
Domains: Destruction, Earth, Evil, Knowledge, Magic, Trickery
Symbol: a blood red stone clutched in a black taloned fist...
Typical Worshipers: Dwarves, Goblins, Half-orcs, Jewelers, Orcs, Rogues
Favored Weapon: Maces & Flails

It is said that the lust for precious things runs in the veins of all dwarven kind.  The devout followers of Jotuun have given themselves  over utterly to the burning desire for things deep, dark,  precious and secret.

Cult of Jotu
Most of goblin kind and myriad orcs across the Badlands worship Jotu a more destructive and malicious incarnation of the god of greed.  Priests of Jotu are most often Hobgoblins.  The largest cult of Jotu outside of the Sanger Mountains is located deep in the Hold and served by a fanatical band of mercenaries the Fists of Jotu.  

Typical Priest of Jotu: Hobgoblin Cleric  3; CR 3; Medium humanoid; HD 3D8+6 hp 23; Init +5 (Dex, Improved Initiative); Spd 20 ft.; AC 21 (Dex +1, armor +8, shield +2); Atk: +4 melee (1d8+1, flanged heavy mace); SQ Darkvision 60 feet, Smite 1/day*, Bluff, Disguise, and Hide are class skills; AL NE; SV Fort +5, Ref +2, Will +5; Str 13, Dex 13, Con 14, Int 10, Wis 15, Cha 12.

Skills and Feats: Bluff +4, Concentration +8, Knowledge (religion) +3; Improved Initiative, Combat Casting.

Possessions: full plate armor, large steel shield,  masterwork flanged heavy mace.

* Smite: single melee attack +4 to hit +3 damage...

Domain Spells (destruction & trickery):  Inflict Light Wounds, Invisibility

Spells:  Protection from Good, Shield of Faith, Doom, Hold Person, Summon Monster II (fiendish wolf)

Laezar (God of the Sun)
Alignment: Lawful Good
Domains: Fire, Good, Healing, Law, Sun, War
Typical Worshipers: People of the Southern Confederacy, Fighters, Paladins
Favored Weapon: Falchion

Ragnuur (God of the Mountain)
Alignment: Lawful Good
Domains: Earth, Good, Law, Protection, Strength, War
Typical Worshipers: Dwarves, Barbarians, Smiths
Favored Weapon: Hammers

Reknit (God of Tinkers)
Alignment: Neutral Good
Domains: Air, Earth, Fire, Healing, Illusionists, Knowledge, Magic, Water
Typical Worshipers: Gnomes, People of Wenn
Favored Weapon:

Si (God of the River)
Alignment: Chaotic Neutral
Domains: Chaos, Luck, Travel, Water
Typical Worshipers: Issi People, Bards, Rangers, Rogues, Travelers
Favored Weapon:

Lesser Issi River Gods
3 Domains or less...

Alayaa (Goddess of Wisdom)
Alignment: Neutral Good
Domains: Good, Healing, Knowledge
Typical Worshipers: Good Wizards & Sorcerers, Healers Sages
Favored Weapon:

Bael (God of Magic)
Alignment: Neutral
Domains: Knowledge, Magic
Typical Worshipers: Bards, Sorcerers, Wizards
Favored Weapon: Staff

Nevarr (God of Trickery)
Alignment: Neutral Evil
Domains: Luck, Magic, Trickery
Typical Worshipers:
Assassins, Evil Sorcerers, Rogues
Favored Weapon: Rogue Weapons

The priests and priestesses of Nevarr have the weapon proficiencies of a rogue in addition to those of a cleric.

Raebda (Goddess of Nature)
Alignment: Neutral
Domains: Animal, Earth, Plant
Typical Worshipers: Druids, Half-elves, Rangers
Favored Weapon:

Thourne (Goddess of Woe)
Alignment: Chaotic Evil
Domains: Chaos, Death, Destruction
Typical Worshipers: Assassins, Evil Fighters, Sorcerers & Wizards , Half-orcs
Favored Weapon: Heavy Flail, Whip, Sickle

The priests of Thourne are known as Misaerii.  Upon entering the order each Misaeri is bonded with a symbiotic briar the renders them immune to poison.  The briar coils about their right arms piercing the flesh.  Each temple is ruled by a Desecrat all of whom are loosely under the power of the Supreme Desecrat Nailo who rivals the prince for power in Syndaar...

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